Priest

Worked off my design and the goal is to push the final character into a more realistic side (which is new to me).

Some small details (hands' color, hair's roughness) are fixed already but my poor little laptop can't handle the rendering, will re-render after getting back to school.

Topology; Higher Poly of the Cloth Needed for Folds

Topology; Higher Poly of the Cloth Needed for Folds

Blocked-Out Hair for Hair Cards, Gray Model

Concept

Concept